cool japanAuthor: Tim Craig
Published 2016, updated 2019.
Length: 20 pages

With Japanese manga, anime, video games, fashion, food, and other cultural products popular worldwide but their creators not earning as much internationally as many believed they could, the Japanese government in 2010 launched the Cool Japan strategy, designed to make the nation’s cultural industries a driver of economic growth and increase Japan’s “soft power.” Like the industrial policy that helped jump-start Japan’s postwar “economic miracle,” however, the Cool Japan campaign, led by the Ministry of Economy, Trade and Industry, had critics. Would government bureaucrats succeed in using taxpayer money, including the $1 billion Cool Japan Fund, in ways that benefitted the nation economically?

This case describes the background, aims, and mechanics of the Cool Japan strategy, including a comparison with neighboring South Korea’s successful efforts to promote its cultural industries. Arguments for and against the Cool Japan campaign are presented, along with descriptions of 38 projects the Cool Japan Fund invested in between 2014 and October 2019, challenging readers to judge for themselves whether the Cool Japan strategy will achieve its goals.

Topics: “Cool Japan” strategy, Industrial policy, Japan’s economy, Cultural industries, Soft power, Assessing economic impact of projects

Individual cases from Cool Japan may be purchased from BlueSky Publishing for ¥400 or $4 each. For instructors wishing to use Cool Japan cases in their classes, student copies may be made from a master copy; copyright permissions must be purchased for each student in the class. To inquire or order, please contact: tcraig@blueskyacademic.net.